Game Design

52. What to Do When You’re Sick of Your Game

Hannah and Evan discuss how to repair their relationship with a game they’ve spent a year struggling to complete.

50. Dispatch from an on-time timeline

Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time.

Intro/outro theme: by Pat King.

If you enjoyed this episode, you might also like…

Design Doc episode 10: Deadline Motivated.

36. Everything Old Is New Again

We sold out of Questlandias, and have decided to revamp it for the next print run! In this episode we talk about returning to our first game.

32. Burnout

In this episode we talk about completing a project that made us our own worst bosses and what it’s like coming back from burnout.

31. The Ski Bike

Its purpose, the act of creation. Its destiny, unknowable. Today’s episode is about a bike on skis.

  • Design Doc intro theme by Pat King.
  • Intermission and outro music, New Ages I by Little Dog Big Ears.

Episode 13: Misfortune Quest (15-Minute Game Jam)

At Big Bad Con 2019, Daniel sat down with designers Lemmie Walsh, Ed Chuck, and Sangjun Park to design a micro-RPG in 15 minutes!

Series 22.1 – Questlandia 2 with Hannah Shaffer and Evan Rowland [Designers] (Creation)

Welcome to the first episode of series 22, everyone! This episode we cover character creation for Questlandia 2, get into some great discussion about game design and collaboration, and stumble into a really flattering design decision with Hannah Shaffer and Evan Rowland, designers of the game and hosts of the Design Doc podcast, also part of the One Shot Podcast Network!

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77. Becky Annison

Writer and designer Becky Annison joins us to talk gaming in the UK, werewolf romance, and an essential source of game design inspiration: reality television.

Bite Me! on Kickstarter
Becky Annison on Twitter
Black Armada (Becky’s publishing company, with Josh Fox)
Black Armada on Twitter
Seven Wonders: a Story Games Anthology

70. Andrea Morales Coto

Design strategist Andrea Morales Coto is bringing the magic of live-action game design to new avenues, from distribution methods to cryptoeconomic systems and beyond. Learn along with Alex!

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4. Laura Simpson

Designer and artist Laura Simpson chats with Alex about too many things to list! Highlights include her upcoming game Companion’s Tale, designing in community, and pretending to be a vampire on the internet. If you remember what a MUSH is, you’re in luck.