Design Doc

Join Hannah and Evan on a journey in analog game design as they set out to redesign their first roleplaying game, Questlandia. Are you a junk poet or a world weaver? Can you Kickstart a roleplaying game in a three-ring binder?  It’s as close to live game design as it gets, and we’re inviting you along for the ride!

Hannah grew up on point-and-click adventures games and purple-aquamarine ‘90s tracksuits, and never really grew out of it. She designs games around themes of queerness, empathy, and optimistic nihilism. You can find more of her work at, where she creates board and roleplaying games as part of the Make Big Things co-op.

Evan is an avid player and creator of both tabletop and coimputer games. He’s worked previously on Questlandia, 14 Days, Noirlandia, and is developing the upcoming video game Goblin Diplomat. His favorite game is Go. If you ask, he will definitely play Go with you.

50. Dispatch from an on-time timeline

Hannah and Evan salvage an episode about being on time with an upcoming game, and publish it in a world where they were not on time. Intro/outro theme: by Pat King. If you enjoyed this episode, you might also like… Design Doc episode 10: Deadline Motivated.

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49. Imperfect Inspiration

47. Underdressed and over-diced

What’s the right tone for the rules of a roleplaying game? Evan and Hannah talk about that weird dance between too casual and too formal. Also, what happens when you add too many dice?

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46. Kudos Conundrum

In this episode, Hannah and Evan talk about the self-consciousness that comes when you grow up and are told you must make things for serious reasons. How does one escape that self-doubt? Enter…bad comics! Enter…fanfic! Intro/outro theme: Pat King Design Doc on twitter: Support us on Patreon!

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45. Rekindling the Flame

44. A Cat in the Lap and Other Good Things

It’s easy to overlook the little things that are going well when there’s no big exciting game or runaway success to chase. Hannah and Evan talk about appreciating small victories, daily routines, and high gravity days. Some games: Some nano games: Episode intro/outro music by Pat King

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43. Numbers Hide Everything

In this episode Hannah and Evan chat about their honest expectations and secret hopes for the latest Kickstarter campaign. What do the numbers mean, and why is it so hard to talk about money?

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42. The Episode Before the Kickstarter

We’ve had seven years to think of a good pitch for our game. Now, we’re Kickstarting Questlandia again and we’re finally figuring out the pitch that feels right. In this episode we talk about the impending Kickstarter for a new edition of Questlandia, and just how hard it is to find a genuine voice when...

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41. Resist the Urge to Fill Negative Space

We haven’t had a deadlined project in a minute, but now it’s time for a deadlined project again. How do we incorporate that work without letting un-deadlined projects slide? How does anyone not just fill the negative space? Intro/outro music: Pat King Join the Turtlebun Discord: Our Patreon:

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Hannah S andogyn 2 (1)

Hannah Shaffer

Evan Rowland

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