Modifier

Modifier is an interview show hosted by Meghan Dornbrock all about why and how people change games. Episodes tackle accessibility, homebrews, system conversions, and that Apocalypse World hack you’ve secretly been working on. From the hobbyist to the professional, from house rules to publication, we all have in mind a better way to play. 

Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn.

One time she made her brother hold a frog and he hasn’t really gotten over it.

83. Sig: City of Blades

Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!

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82. Brinkwood (It’s a Metaphor)

Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.

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81. Princess World with Kevin Petker

Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.

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80. Descent into Midnight

Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.

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79. Burnout with Tracy Barnett

Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey. TRACY on Twitter on Patreon Another Blank Page Iron Edda on One Shot: Part One | Part Two | Part Three

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77. San Jenaro Co-Op with Dyer Rose

Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they’re trying to address with their approach.

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76. Quietus with Oli Jeffery

Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre. Quietus on Kickstarter Quietus played on Party of One Oli on twitter

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75. Afterlife: Wandering Souls with Liz Chaipraditkul

In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience. Afterlife: Wandering Souls on Kickstarter Angry...

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The Orpheus Protocol with Rob Stith

The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.

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73. CAPERS Noir with Craig Campbell

Craig Campbell of Nerdburger Games is here to talk about CAPERS and CAPERS Noir – a superpowered gangster game and its mysterious supplement – that utilize playing cards to enhance the play experience. CAPERS CAPERS Noir on Kickstarter NERBURGERS Craig on twitter NerdburgerGames Nerburger Show

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