The Ultimate Micro RPG Book

402. A Green Hour Part 3

Valerian and Other face the full consummation of their marriage. IF they both remain on the path set before them as scions, then they will shed their mortal formats and become a god. The future of their cultures and life on their world depends on their actions in this tender moment of true vulnerability.

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401. A Green Hour Part 2

We learn more about Valerian and Other as they meet in person for the first time on their wedding night.

CONTENT NOTE
This series contains intimate moments, examinations of cultural taboos, and beauty standards. There will be obvious but not explicit references to sex and sexuality.

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400. A Green Hour Part 1

James and Jeeyon create Valerian and Other, scions of ancient gods in a dying world. For centuries the world had been in slow collapse with cultures and their gods disappearing making an alarming number of biomes uninhabitable. Now two unlikely cultures have come together to unite their ways of life and gods in hopes that this union might save the world. Can these young scions overcome their cultural differences and consecrate their marriage on their wedding night?

CONTENT NOTE
This series contains intimate moments, examinations of cultural taboos, and beauty standards. There will be obvious but not explicit references to sex and sexuality.

JEEYON SHIM
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Patreon
The Shape of Shadows Pre-Launch
Field Guide to Memory

AUDITION FOR ORIMAR VALE
Character breakdown 
Send applications to auditions@oneshotpodcat.com

DOMINIQUE DICKEY
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Prepare for Tomorrow on Revelation III
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384. Hammer of the Earth Part 5

The outriders make their way through the switching station to the final resting place of their prize: The Mountain. They discover that the fuel there is strange and the creeping ruin surrounding it is extremely hostile. They will have to act quickly and make some extremely difficult decisions to rescue what they can and keep the Hammer moving.

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383. Hammer of the Earth Part 4

The outriders have to navigate under a spire spouting potentially lethal spores to reach an old switching station that will guide them to their fuel source. I’m sure nothing bad will happen to them at all at the switching station and everything will be fine.

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382. Hammer of the Earth Part 3

It’s time for the Outriders to actually venture into the territory of the creeping ruin. They are relatively safe near the tracks and the vibrations of the Hammer which repel its influence. However, they will have to travel quite far to find the source of their fuel.

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381. Hammer of the Earth Part 2

The outriders have their mission: venture into the creeping ruin and find fuel to keep The Hammer moving. As long as the Hammer moves the rails rattle and humanity survives. This is their last chance, as it always is.

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380. Hammer of the Earth Part 1

James sits down with Johnathan Sims, Sasha Sienna, Ben Meradith, and Anil Godigamuwe to design a train carrying the last hopes of humanity and civilization. Predictably, that train in a world of trouble and fraught with political in-fighting.

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376. Breakroom

The employees of harvesttrick-or-treat.net have an opportunity to go home early, but only one of them cand do it and their manager isn’t going to make the decision for them. It’s been a long day and everyone has their reason. They need to rant, gush, dish, and throw down to make their case to get a few extra hours of respite. Also if they die on company property their souls will be destroyed.

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359. Lycantree

James and Mel create a beautiful and loving family for their werewolf alter egos: Wayne and Garth. Learn about their parents, kids, and the invention of tear-away pants.

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