One Shot

One Shot is a podcast dedicated to role playing games and the fascinating narratives that evolve out of them. every month, Game Master James D’Amato will guide a new group of players through a different one shot adventure.

383. Hammer of the Earth Part 4

The outriders have to navigate under a spire spouting potentially lethal spores to reach an old switching station that will guide them to their fuel source. I’m sure nothing bad will happen to them at all at the switching station and everything will be fine.

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382. Hammer of the Earth Part 3

It’s time for the Outriders to actually venture into the territory of the creeping ruin. They are relatively safe near the tracks and the vibrations of the Hammer which repel its influence. However, they will have to travel quite far to find the source of their fuel.

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381. Hammer of the Earth Part 2

The outriders have their mission: venture into the creeping ruin and find fuel to keep The Hammer moving. As long as the Hammer moves the rails rattle and humanity survives. This is their last chance, as it always is.

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380. Hammer of the Earth Part 1

James sits down with Johnathan Sims, Sasha Sienna, Ben Meradith, and Anil Godigamuwe to design a train carrying the last hopes of humanity and civilization. Predictably, that train in a world of trouble and fraught with political in-fighting.

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379. InSp3tres Part 3

The Snatchers face down the ghostly projections of former business competitors as they try to understand how there could be any hauntings left in the industrialized phantasm poaching world. If they don’t discover the answer soon they might need snatching themselves!

because they will be dead and ghosts. does that make sense?

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378. InSp3tres Part 2

The Spirit snatchers make their way from Venezuela to Florida and contemplate what could possibly evade their top ten radio hit-based ghost deterrents and evade other hunting organizations. Well, no. Some groups might do that. The Spirit Snatchers carefully gave this absolutely no thought whatsoever.

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377. InSp3tres Part 1

Felix “Flex” Cockhammer, Dylan Crackbacker, and Mark “The Summer Soldier” Summers return with their new friend Spaceman Hotep IV to face the first house call that they’ve had in a very long time.

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376. Breakroom

The employees of harvesttrick-or-treat.net have an opportunity to go home early, but only one of them cand do it and their manager isn’t going to make the decision for them. It’s been a long day and everyone has their reason. They need to rant, gush, dish, and throw down to make their case to get a few extra hours of respite. Also if they die on company property their souls will be destroyed.

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375. Elfinfolk Part 3

The elfinfolk battle desperately against the nocturnal terror which for years stalked their community and finally unleashed it’s hellish fury once the Cooper-Millers were no longer allowed to protect them: Mapache. Will they be able to escape and build a new life in Florida?

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374. Elfinfolk Part 2

The Elfinfolk celebrate the basement people moving on to a new home as their house has been unoccupied by humans for about a year now. During this celebration, they are each forced to think of what they want out of life now that its clear no one new is coming.

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SKYJACKS SOUNDTRACK KICKSTARTER
Back the Skyjacks Album Kickstarter
Learn about the Call of the Sky fan lyrics contest
Submit verses to:
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