What happens when you publish your own game from scratch? How do we welcome new players to the table? Game designer Hakan Seyalioglu on game publishing, community building, and the beautiful collision of the obvious and the unexpected.
How do you teach analog game design? What makes a game “for kids?” How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.
What role can Larp play in education across the lifespan? Can it help us develop responsible, reciprocal relationships with our land, waters, and communities? Gabriel de los Angeles joins us to discuss his work integrating role-playing into STEAM education.
Experience designer, broadcaster and author Johnna Koljonen joins us to talk about the difference between role-play and character play, between feeling safe and being safe, and between design and tradition.
Can games unite the mystical and the digital? Writer, game designer, and cyberwitch Kira Magrann is here to talk magic, technology, and her new digital zine, RESISTOR.
Kira on Twitter
Kira on Tumblr
A Cyborg Manifesto
Eliza Gauger’s Problem Glyphs
The Witch (2016)
Meg Baker on Rituals in Play
Mad About the Boy
Origins Game Fair
Vampire: The Masquerade
Strict Machine, in the Indie Mixtape Megamix
Just a Little Lovin’
I Say a Little Prayer
Coming Out Under Fire
Daughters of Bilitis
The War Birds Anthology
Podcaster and Big Bad Con organizer Sean Nittner shares his love of Actual Play reporting, staying positive, and making gaming events safer and more inclusive. Key quote: “If you feel awkward or like you’re going outside your comfort zone… you’re probably on the right track.”
Game designer and computational linguist Kathryn Hymes shares her love of locksmithing, larpspotting, and the incredible power of play. Is this the golden age of gaming? We certainly think so.
Designer and artist Laura Simpson chats with Alex about too many things to list! Highlights include her upcoming game Companion’s Tale, designing in community, and pretending to be a vampire on the internet. If you remember what a MUSH is, you’re in luck.
Tabletop game deigner Hannah Shaffer chats with Alex about collaborative design, collaborative worldbuilding, and finding one’s place in the roleplaying game community. We also briefly attempt to define the word “game,” but thankfully give up quickly.
It’s a very larpy episode with author, journalist, and larpwright Lizzie Stark. She shares her experiences and insights from long-form boffer campaigns, experimental Nordic larps, and much more.