pbta

Series 39.3 – Chimera with Amr Ammourazz and Ryan Boelter [Designer] (Discussion)

Welcome to the final episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan again takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We discuss the character creation process, get into some fantastic fanfic, and even hear a sneak peek at some potential upcoming genres! Read More

Series 39.2 – Chimera with Amr Ammourazz and Ryan Boelter [Designer] (Creation Continued)

Welcome to the second episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan again takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We’ll be finishing up character creation and world building for our group in this episode, and it’s quite a lengthy one at that! Read More

81. Princess World with Kevin Petker

Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.

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80. Descent into Midnight

Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.

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Series 21.3 – Ross Rifles with Daniel Kwan and Patrick Keenan [Designers] (Discussion)

Welcome to the final episode of series 21, everyone! Today we welcome back Daniel Kwan and Patrick Keenan from Dundas West Games to discuss the character creation process for their new game, Ross Rifles, a World War 1, Powered by the Apocalypse RPG, kickstarting right now!

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Series 21.2 – Ross Rifles with Daniel Kwan and Patrick Keenan [Designers] (Creation Continued)

Welcome to the second episode of series 21, everyone! Today we welcome back Daniel Kwan and Patrick Keenan from Dundas West Games to finish creating characters for their new game, Ross Rifles, a World War 1, Powered by the Apocalypse RPG, kickstarting right now!

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Series 21.1 – Ross Rifles with Daniel Kwan and Patrick Keenan [Designers] (Creation)

Welcome to the first episode of series 21! Today we welcome Daniel Kwan and Patrick Keenan from Dundas West Games to talk about, and start creating characters for, their new game, Ross Rifles, kickstarting right now!

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Character Creation Spotlight – Glitter Hearts with Greg Leatherman

Welcome to a bonus Spotlight episode where we interview Greg Leatherman to discuss his kickstarter for his new game, Glitter Hearts, a Powered by the Apocalypse game that emulates the magical girl types of genre!

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Series 18.3 – Descent into Midnight with designers Richard and Taylor (Discussion)

On today’s episode, Series 18 wraps up with Descent into Midnight, a Powered by the Apocalypse game designed by Richard Kreutz-Landry, Taylor LaBresh and Rich Howard. We welcome back Richard and Taylor this episode and plunge into the deep end to discuss the character creation process and even delve into some fanfic with our own characters.

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78. Lauren McManamon

Game designer and wandering Kiwi Lauren McManamon talks about applying discursive analysis to the gaming table, roleplaying desire, and the strange birds that help us get through it all. We also discuss Lauren’s academic work on the treatment of sexual assault complainants in the legal system, so please take care if and when you decide to listen.

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