Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.
The action team of sea creatures with ill-defined senses of self and their teammate who is also a bus tries to unravel the mysterious thing that has destroyed the community of their closest neighbor. How will doing that change them, and can they survive that change?
Taylor LaBresh joins James and his guests Mel D’Amato, Darcy Ross, and Cory O’Brien to lead them through a session of Descent into Midnight. It’s an atmospheric speculative fiction RPG with wild worldbuilding and sci-fi marine biology. Everyone builds mind-boggling characters and their strange little world.
DESIGNING GAMES THAT MATTER 2020
On today’s episode, Series 18 wraps up with Descent into Midnight, a Powered by the Apocalypse game designed by Richard Kreutz-Landry, Taylor LaBresh and Rich Howard. We welcome back Richard and Taylor this episode and plunge into the deep end to discuss the character creation process and even delve into some fanfic with our own characters.
On today’s episode, Series 18 continues with the final portion of our character creation for Descent into Midnight, a Powered by the Apocalypse game designed by Richard Kreutz-Landry, Taylor LaBresh and Rich Howard. We welcome back Richard and Taylor this episode and really dive into the abstract with our characters.
On today’s episode, we start to tackle character creation for a game that has been on our list from the beginning of this podcast: Descent into Midnight! Series 18 begins here with Richard Kreutz-Landry and Taylor LaBresh, co-designers for this very game!