Questlandia

38. How to Compare Roleplaying Games

Hannah and Evan talk about the quest to thrive in the shadows of the world’s most popular RPGs. An episode about how to compare your games to the big ones, for the good.

37. Deluxe Edition

Hannah and Evan discuss the trials and tribulations of offering a “deluxe” version of a game on Kickstarter.

36. Everything Old Is New Again

We sold out of Questlandias, and have decided to revamp it for the next print run! In this episode we talk about returning to our first game.

35. Scopeful Optimism

We talk about what makes a game’s scope big or small, why Q2 has taken so long, and all the projects we’ve made in the meantime.

30. Breaking up With Character Creation

Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?

Series 22.3 – Questlandia 2 with Hannah Shaffer and Evan Rowland [Designers] (Discussion)

In the final part of our Questlandia 2 series, we discuss the process of worldbuilding, talk about designing a game made for campaigns, and chat about how our lives influence our art in our discussion episode with Hannah Shaffer and Evan Rowland, designers of the game and hosts of the Design Doc podcast, also part of the One Shot Podcast Network!

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Series 22.2 – Questlandia 2 with Hannah Shaffer and Evan Rowland [Designers] (Creation Continued)

Welcome to the second episode of series 22, everyone! This episode we actually play a little bit of Questlandia 2 and create a world with Hannah Shaffer and Evan Rowland, designers of the game and hosts of the Design Doc podcast, also part of the One Shot Podcast Network!

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Series 22.1 – Questlandia 2 with Hannah Shaffer and Evan Rowland [Designers] (Creation)

Welcome to the first episode of series 22, everyone! This episode we cover character creation for Questlandia 2, get into some great discussion about game design and collaboration, and stumble into a really flattering design decision with Hannah Shaffer and Evan Rowland, designers of the game and hosts of the Design Doc podcast, also part of the One Shot Podcast Network!

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29. When to Add Ghosts to Your Game

We talk again about the junk poets as GMing tools. We’re making them less corporeal, but more present than ever!

28. When No One Is the GM, Everyone Is

Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player as a great GM.

Design Doc intro/outro theme song: written by Pat King.

Some examples of the Junk Poet sheets mentioned in the episode:

Investigator booklet cover
Investigator booklet interior
Mischief-Maker cover
Mischief-Maker interior
Gardener cover