Show Notes

In the final part of our Questlandia 2 series, we discuss the process of worldbuilding, talk about designing a game made for campaigns, and chat about how our lives influence our art in our discussion episode with Hannah Shaffer and Evan Rowland, designers of the game and hosts of the Design Doc podcast, also part of the One Shot Podcast Network!

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Guests and Projects:

Hannah Shaffer @hanbandit

Evan Rowland @adrawnnovel

Make Big Things @makebigthings

Design Doc @designdocpod

Timestamps:

  • 00:00:21 – Intro
  • 00:00:46 – Hannah’s Character
  • 00:01:30 – Evan’s Character
  • 00:02:18 – Amelia’s Character
  • 00:02:51 – Ryan’s Character
  • 00:03:42 – D20 for your thoughts
  • 00:04:05 – Evan’s start in games
  • 00:05:11 – Hannah’s start in games
  • 00:08:02 – What do you like about collaborative worldbuilding?
  • 00:11:49 – Why make a GMless game?
  • 00:13:31 – Why is randomness still important?
  • 00:16:31 – What does character creation tell us about the game?
  • 00:19:44 – Why do we know so little about our ghosts?
  • 00:26:39 – What are the flaws and what are you proudest of?
  • 00:29:07 – Figuring out how to pitch the game
  • 00:29:57 – The character sheet
  • 00:33:49 – Changes from Questlandia 1 to Questlandia 2
  • 00:36:15 – How real life influences design
  • 00:40:41 – FAN FIC!
  • 00:49:48 – Take it up a level
  • 00:52:10 – How does advancement work?
  • 00:56:08 – Making a campaign vs. a one shot
  • 01:01:42 – Plugs!
  • 01:04:13 – Closer
  • 01:04:40 – Show blurbs: Arms of the Tide
  • 01:06:33 – Outtakes

Transcripts

Music:

Games discussed this episode:

Questlandia

Questlandia 2

Our Podcast:

Character Creation Cast:

Amelia Antrim:

Ryan Boelter:

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