42. Jessica Hammer
Game designer and Assistant Professor at Carnegie Mellon University Jessica Hammer explores how we can take a more precise approach to transformative play through research and iteration.
Game designer and Assistant Professor at Carnegie Mellon University Jessica Hammer explores how we can take a more precise approach to transformative play through research and iteration.
Video artist and freeform designer Banana Chan talks haunted dolls, designing for anxiety, and new models for publishing larp. (Also! See you at Gen Con, nerds!)
Writer, designer, and #Feminism co-editor Misha Bushyager joins us to talk worldbuilding, YouTube, and blending the personal and historical in game design. Also: Alex learns what a Steak-umm is.
In this episode: exciting announcements, horror and disco, tango and cooking, and award-winning game designer and author Graham Walmsley’s realizations about Lovecraftian gaming had while watching Iron Fist!
Researcher and larpwright Brodie Atwater brings a lively perspective on larp accessibility, marginalization in gaming communities, and the importance of staying hydrated.
Designer Caitlynn Belle joins Alex to talk about creating, refining, mentoring and problem solving. But more importantly: dying in space and bug sex.
Designer and theorist Emily Care Boss joins us this episode to talk Living Games, loving games, and being vulnerable in play. Can role-playing be therapeutic? How do we unite disparate gaming communities? What larp-adjacent practices can we learn from? What’s physi-ing??? You’ll have to tune in to find out! WISCON Site EMILY CARE BOSS The … Read more
Gather ’round as designer and educator Josh Jordan tells us about about the unstoppable force of creativity, candy as cultural exchange, and collaboration as the cure for impostor syndrome. Should larpwrights be keeping an eye on reality TV? Well, probably not, I guess…
Researcher, educator, writer, and President of LearnLarp LLC, Maury Brown joins Alex to talk safety, empowerment, and empathy in live-action play. If you’ve been curious about New World Magischola, come hear Maury describe the larp that’s not about being a wizard, but “becoming the kind of wizard you want to be.”
Larpwright J Li joins Alex to talk emotional immersion, user-centric game design, and engaging in a fictional dialogue with the space around you. Curious about pervasive games, and one-player games? This one’s for you.