A day at the multi-chromatic hot-spring has been ruined by horrible bug larva. That can only mean one thing NUMENERA! Will our heroes be able to survive this metamorphosis can the remember to complete their bargain with the brain witch? How many more times will they Shout Numenera?
After discovering the young girl riding a giant centipede was a beale plagued by voices, our heroes elected to see her to the many colored hearing springs in the valley. Will they be able to help this child struggling with her powers? Are the watchers friend or foe? Why is it so much fun to shout Numenera?
An odd band of travelers are on a journey to investigate the mysteries of the Ninth World. They find themselves just past the mountains that separate The Steadfast from the largely uncivilized western part of the Numenera super-continent. Now on the wandering walk our heroes must attempt to understand the wonders they behold.
The insanity continues as our brave rocketeers finish a month-long gore spattered deep cover operation disguised as cleaning nuns with a flying car chase. However our team’s unity is threatened as a love pyramid almost turns the three rocketeers into the two rocketeers.
This week PK Sullivan shows off the his Fate creation: The Three Rockteers. Combining swashbuckling with Jetpacks should be exciting enough but we also got John Patrick Coan, Alex Manich, and James Dugan to return and join James in showing off the game.
The Spirit Snatchers finally make it inside Boeing head quarters where they find it is perhaps a little more haunted than they anticipated. Will thier steam based equipment win the day? Or do they not have the ghost of a chance.
Have you seen something you… can’t explain? Did you witness something… beyond explanation? Did something you beheld… defy explanation? You need to call Mark Summers (Alex Manich), Dillon Crackbacker (James Dugan), and Felix “Flex” Cockhammer (JPC)- the Spirit Snatchers!
This week James invited Alex Manich, Maggie Dempsey, and special guest cartoonist Kevin Budnik over to play Gangland. This game is special to James because he designed it. As you can imagine, being a James D’Amato system, it is gloriously dumb.