Alex Manich

421. Danksgiving Part 2

James, JPC, Brad and Alex struggle to remember the convoluted character histories they created together just moments ago. Alan Rickman confidently advocates that he is capable of using a knife to the only man to ever overdose on marijuana- then the mummy Latharnicock shows up… a reminder, these are some of the best improvisers left in Chicago.

CONTENT WARNING
Drug use, you will probably actually wish we made more jokes about drug use

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EDITOR
Tracy Barnett

420. Danksgiving Part 1

On the fabled haunted site where Kevin Smith wrote Mallrats, “The Dog Cafe” weed shop is preparing to throw a thank you dinner for the people who supported the Kickfunder that helped them open their doors. Grab a generous mug of baked beans from the boiling dumpster, pick your favorite strain, and get ready to travel to a plane beyond our own!

CONTENT WARNING
Folks. This one is about weed.

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EDITOR
Tracy Barnett

379. InSp3tres Part 3

The Snatchers face down the ghostly projections of former business competitors as they try to understand how there could be any hauntings left in the industrialized phantasm poaching world. If they don’t discover the answer soon they might need snatching themselves!

because they will be dead and ghosts. does that make sense?

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378. InSp3tres Part 2

The Spirit snatchers make their way from Venezuela to Florida and contemplate what could possibly evade their top ten radio hit-based ghost deterrents and evade other hunting organizations. Well, no. Some groups might do that. The Spirit Snatchers carefully gave this absolutely no thought whatsoever.

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377. InSp3tres Part 1

Felix “Flex” Cockhammer, Dylan Crackbacker, and Mark “The Summer Soldier” Summers return with their new friend Spaceman Hotep IV to face the first house call that they’ve had in a very long time.

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The Overshare 128: Reunion

Alex and James sit down with JPC and MJ Lyons and discover exactly how rusty James can be at improv.

Cryptid Keeper and Campaign Live!
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The Dungeon Dome Presents: Dungeons and Dollars
6/14 7:00 PM CT

111. Numenera Part 3

A day at the multi-chromatic hot-spring has been ruined by horrible bug larva. That can only mean one thing NUMENERA! Will our heroes be able to survive this metamorphosis can the remember to complete their bargain with the brain witch? How many more times will they Shout Numenera?

110. Numenera Part 2

After discovering the young girl riding a giant centipede was a beale plagued by voices, our heroes elected to see her to the many colored hearing springs in the valley. Will they be able to help this child struggling with her powers? Are the watchers friend or foe? Why is it so much fun to shout Numenera?

Numenera Setting Introduction

Darcy Ross does a fantastic job of summarizing the Numenera setting in less than five minutes. If you are thinking about checking out Numenera this is worth a listen!

109. Numenera Part 1

An odd band of travelers are on a journey to investigate the mysteries of the Ninth World. They find themselves just past the mountains that separate The Steadfast from the largely uncivilized western part of the Numenera super-continent. Now on the wandering walk our heroes must attempt to understand the wonders they behold.​