Session Zero

Episode 11: Privilege

Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.

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Episode 10: Metaphors and Internal Worlds

Porter and Steve explore what types of meaning we can make in our shared, internal, imaginary worlds through the use of symbolic metaphors and analogies. Join us to find out  why gaming can be philosophically true even if it isn’t real.

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Episode 9: Bleed, Part 2

Porter & Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.

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Episode 8: Bleed, Part 1

Porter & Steve are joined by game developer and conservationist Emily Care Boss in the first of a two-part interview where they come together to discuss the idea of bleed, the different types, how it can manifest, what might be causes of it, and how to go about making characters while taking bleed into consideration.

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Episode 7: Emotions

Porter & Steve discuss what the literature says about what emotions are at their core, what their meaning and value can be in the gaming experience, and some useful ways to consider and manage the emotions of yourself and your fellow roleplayer.

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Episode 6: Gaming with ADHD

Steve and Porter explore the challenges that come with gaming at the table when you have Attention-Deficit/Hyperactivity Disorder by exploring what ADHD is, how it can manifest, and what are strategies for working around it.

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Episode 5: Termination

Steve and Porter explore what it means when things come to an end, be it for a game or a gaming group, and how you can prepare for it.

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Episode 4: Implicit Theories of Playership

The Session Zero duo discuss what it might mean to be a player at the table, including player expectations, norms, and styles of play.

Episode 3: Feedback

The Session Zero duo explore the idea of feedback at the table, how to structure it, and the importance and benefits of active communication for the roleplaying group.

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Episode 2: Implicit Theories of GMing

The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster. 

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Schema: https://www.psychologistworld.com/memory/schema-memory
Schema: https://en.wikipedia.org/wiki/Schema_(psychology)
Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/
Implicit Person Theory: Chiu, C., Hong, Y., & Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.