Porter and Steve discuss privilege and how it can play out in our imaginary worlds as well as the real one. What role does oppression play in our imaginations? Join us in examining the impact of the statuses we hold on the worlds we build and the characters we make.Read More
Porter & Steve are joined by game developer and conservationist Emily Care Boss in the second half of a two-part interview where they come together to discuss whether bleed is a good or a bad thing, strategies for addressing and mitigating bleed safety, and some positive takeaways they have experienced from their own experiences of bleed.Read More
Porter & Steve are joined by game developer and conservationist Emily Care Boss in the first of a two-part interview where they come together to discuss the idea of bleed, the different types, how it can manifest, what might be causes of it, and how to go about making characters while taking bleed into consideration.Read More
The Session Zero duo explore the rules and expectations that are often placed upon the person who sits at the head of the gaming table: the gamemaster.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Implicit Person Theory: https://psychology.iresearchnet.com/industrial-organizational-psychology/leadership-and-management/implicit-theory-of-leadership/
Implicit Person Theory: Chiu, C., Hong, Y., & Dweck, C. S. (1997). Lay dispositionism and implicit theories of personality. Journal of Personality and Social Psychology, 73(1), 19-30.