The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Stigma: The Wikipedia page for Social Stigma

Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., & Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207.

In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod

Stigmatized identity management: Chaudoir, S. R., & Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256.

Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1.

Satanic Panic & D&D: “How D&D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs.

Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers.

Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting.
D&D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons & Dragons” by Annalee Newitz

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