Show Notes

Escape from your day to day with the the Session Zero duo as we explore the concept of escapism.  Learn about how our imaginary journeys can serve in managing psychological distress and emotional wellbeing as well as being a really good time.

Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.

You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:

Types of Escapism: Hagstrõm, D., & Kaldo, V. (2014). Escapism among players of MMORPGs – conceptual clarification, its relation to mental health factors, and development of a new measure. Cyberpsychology, Behavior, and Social Networking, 17(1), 19-25.

Actual–ideal self in gaming: Li, D., Liau, A., & Khoo, A. (2011). Examining the influence of actual-ideal self-discrepancies, depression, and escapism, on pathological gaming among massively multiplayer online adolescent gamers. Cyberpsychology, Behavior, and Social Networking, 14(9), 535-539.

Actual–ideal self-discrepancy: Higgins, E.T. (1987). Self-discrepancy: A theory relating self and affect. Psychological Review, 94(3), 319-340.

Avatar creation: Wang, I., Rouse, S.V., & Mancuso, E.K. (2017) The virtual self: Avatar and individual determinants of mood. Psi Chi Journal of Psychological Research, 22(1), 29-38.

Mental practice: Driskell, J. E., Copper, C., & Moran, A. (1994). Does mental practice enhance performance? Journal of Applied Psychology, 79(4), 481-492.

Wikipedia page on Reinforcement (with sections on punishment)

What is Exposure Therapy?” by the American Psychological Association

Magpie Games’s Bluebeard’s Bride, Pasión de las Pasiones, and Cartel.

Edgar Clément & Miguel Angel Espinoza’s Nahual