In today’s Character Evolution Cast episode, Amelia and Ryan Share their tips for making the most of your convention experience, from putting together your packing list to surviving con drop.
Conventions
79. Whitney Delaglio
Game designer and illustrator Whitney Delaglio on intimacy and problem-solving in games. Also: consensual storytelling is a sandwich; pass it on.
40. Jay Treat
Designer and long-time small-time con organizer Jay Treat joins us to talk cards, larps, and the careful calibration of tone.
29. J Li
Larpwright J Li joins Alex to talk emotional immersion, user-centric game design, and engaging in a fictional dialogue with the space around you. Curious about pervasive games, and one-player games? This one’s for you.
18. Ross Cowman
How do you teach analog game design? What makes a game “for kids?” How does the context in which we encounter games influence how we play? Designer and community organizer Ross Cowman talks design, play, music, and more.
17. Gabriel de los Angeles
What role can Larp play in education across the lifespan? Can it help us develop responsible, reciprocal relationships with our land, waters, and communities? Gabriel de los Angeles joins us to discuss his work integrating role-playing into STEAM education.
16. Jacqueline Bryk
Is Pokemon Go a larp? What’s the difference between torturing your characters and torturing your players? Can game design help you conquer your fears – or just spread them around a little? Larpwright Jacqueline Bryk is here to pose all these questions and many more. We may answer a few of them, too.
Avonelle Wing
James sits down with one of the brilliant minds behind Double Exposure to discuss Metatopia, the Envoy program, and fostering an open gaming community.
Gencon Fan Panel 2015
James, Kat, and John Patrick Coan discuss playing as performance and answer questions from heroes