"Campaign" Backlog

Episode Nineteen

March 18th, 2015

  The crew has a few hours to kill before they’re supposed to hit their second drop of the night, so they fill the time as only tourists can. Two words: Ghost. Tour.


Episode Eighteen

March 11th, 2015

  Ah, that classic RPG moment when the GM talks to herself in character for far too long. We’re playing for realsies now! It’s also time to make the trek back to Guns Guns Gun 2 (even more guns). Star Was Lingo Notes: Glee Anselm: A water planet. Best known as the Nautolan home planet. Ducky: … Read more


Flashback: Episode Three

March 4th, 2015

We’re at the end of our first flashback, and Trystan Valentine, Binbon, and Jubna are about to get up to risky business. They’ve unanimously decided it’s time to backstab jerkwad smuggler Jacinto Reth. But, in order to do so, they’re going to need to call upon Teemo the Hutt. Special thanks to our guest players Stephen … Read more


Flashback: Episode Two

February 25th, 2015

Looking to make a quick butt full of credits Trystan Valentine and his friends Binbon and Jubna have agreed to sneak into a Hutt controlled spaceport and steal commandeered cargo from Teemo the Hutt. Naturally this lead to a singing competition.


Flashback: Episode One

February 18th, 2015

When a mysterious smuggler breaks into the home of a young Trystan Valentine, he offers Tryst and his friends what could be the deal of a lifetime.


Much to learn, we still have.

February 11th, 2015

Hello, Heroes. We’ve run into a problem with audio on this week’s episode. The file is corrupted beyond our current ability to repair. While we’re still trying to salvage the recording, I’m afraid this week’s episode is a no-go. I apologize. We will try to make this up to you in the future. Some further … Read more


Episode Seventeen

February 4th, 2015

The Mynock crew sets down on Mandalore, and pretty much just shops. That’s practically the entire episode.  


Episode Sixteen

January 28th, 2015

  The Mynock arrives at Vanquo, ready to set down, steal some ID tags, and research the kark out of some soil. But first, clipboard in hand, Bacta has some things that need addressing.


Episode Fifteen

January 21st, 2015

Stuck in hyperspace for a few days, the crew of the Mynock returns to their roots: talking to each other for way too long for this to really be considered an actual play. Settle in for our first ever Bottle Episode.  


Episode Fourteen

January 14th, 2015

They’re out of combat, and out of time. How will the guys get off the Bargain Hunter as the smuggler band shrugs off their nausea? Also, we’re coming up on the end of our first arc. They boys are going to have to dogfight their way to freedom. How does ship-to-ship combat even work?