Stuck in hyperspace for a few days, the crew of the Mynock returns to their roots: talking to each other for way too long for this to really be considered an actual play. Settle in for our first ever Bottle Episode.
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My beef with this episode.. No “You know what’s My Beef”
Another Great Episode!
Not every episode is going to contain beef.
So this episode was the vegetarian option?
Loved this episode! really fun!
“Other side of the Galaxy” doesn`t really matter when it comes to hyperdrive travel. Travel time in hyper space has little to do with actiuall distance and more to do with obstacles and routes in hyperspace and how well that route is charted. An active trade route is more likely to only take a few hours to travel, even if the system is on the other side of the Galaxy. Two star systems that are right next to eachother, on the other hand, might take a month to travel to if that route is never traveled, poorly charted or there are obsticles in hyperspace, like dimentional shadows of planets or asteroid fields in realspace.
Enough nerding from me. Great episode! The bottle episodes and the flashback episodes have been the best episodes of the show so far!
Hey! Thanks for the note. We’re going by the rules outlined in the system. Other side of the Galaxy takes a month according to Edge of The Empire. I *do* like the in-universe concept of trade routes, and might do something with them needing to use one with some spooky check-points to get somewhere fast in the future. Until it’s time to break the rules for major plot, though, we’re sticking with EOTE’s guidelines for hyperspace. What I like about the rules as laid out is they encourage exploration of nearby systems. There are a *lot* of cool planets near Mandalore and Dathomir. We’ll see what happens!
Ok:) I`m going by the guidlines in the d6 system from 1987(West End Games).
You could still go with exploring the closest star systems, you would actually even have more control over where the characters can choose to go and how big your setting is,
They would need a set number of jump coordinates to travel, and you would decide which planets the Mynock had jump coordinates for and how long a route would take to travel.
Let`s say they had coordinates from Tatooine to Ryloth with a route that takes 3 days to travel. Then you could have them find new coordinates in a smuggler ship with a route that only took them 6 hours to travel between the two planets. Or you could even say they only have coordinates to go to the nearby systems and have to find new ones to travel to far systems. They could try to jump small distances of hyperspace at a time, to explore random locations, but that would take a long time to get them anywhere.
A regular computer on a small ship could hold about 10 coordinates and maybe have a backup computer aswell, with one or two jumps. Large crafts could have more and star destroyers could go just about anywhere in charted space.
I`m sorry, I`ve just decided to run a Star Wars game too and I have done a bit of research lately! I had just read about hyperdrives and hyperspace when I listened to this episode.
Looking forward to running my game in either d6 or EotE.
You guys should do a flashback episode or a spinoff episode of som kind, using the d6 system! You have done both d20 and FFG now, so it`s the only one missing!
Keep up the great work, love the show, the characters and production value! You guys are doing a great job!
Hey there. I come from the FUTURE back to your past to tell you:
Campaign is one of the best things I have listened to in a while, and I am looking forward to the next 70+ hours of entertainment.
Aside from my internal nerdings on some of the Star Wars lore missteps (I have to keep reminding myself that it is a fresh podcast and I am effectively listening to two years later) I have really enjoyed the way you tell a story so far.
It really feels like a group effort, and the camaraderie between all of you is admirable.
Thanks for the laughs!