Episode 14

They’re out of combat, and out of time. How will the guys get off the Bargain Hunter as the smuggler band shrugs off their nausea? Also, we’re coming up on the end of our first arc. They boys are going to have to dogfight their way to freedom. How does ship-to-ship combat even work?

About the Author
Kat Kuhl is a living spell cast by the Urwitch to summon beautiful stories into this world. She possesses the intellect of any three men of genius, a comprehensive knowledge of all things that never were, and eyes of a deeply hypnotic quality that strike fear into the hearts of the wicked.

3 comments on Episode Fourteen

  1. crestedyeti says:

    Yay awesome conclusion to this arc. Thanks s so much for these podcasts they’ve been great inspiration (especially how to narratively use advantage/disadvantage!) I download these each week onto my iPod for the commute to work and they are so entertaining. Can’t wait to see what the next adventure has in store for the Mynock crew. Keep up the great work.

  2. GM_Wil says:

    Heya Kat,

    I am preparing to run my own Star Wars FFG Campaign (I’ve run every variation) and I whipped up a “Player Screen” for quick reference on;

    Spending Successes, Advantages, Triumphs
    Attack Difficulties
    Medical Check difficulties
    Spending Successes, Advantages, Triumphs under specific skills


    (A vehicle equivalent of the above)

    I thought I’d give you a heads up in case you wanted a copy of the PDF…I try to minimize any page flipping during play. It’s also handy if you don’t have the GM Screen.

    I don’t need or want anything in return, just offering resources to a fellow GM.

    May the Force be with you…and your group…


    (PS – I hope you’ll be able to see my email)

  3. Solicitor 6 says:

    With the betrayal of Plith and Jane, I hope we see them sometime in the future seeking their revenge.

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