383. Hammer of the Earth Part 4

The outriders have to navigate under a spire spouting potentially lethal spores to reach an old switching station that will guide them to their fuel source. I’m sure nothing bad will happen to them at all at the switching station and everything will be fine. THE ULTIMATE MICRO RPG BOOK Pre-Order Now! MacGUFFIN & CO … Read more

382. Hammer of the Earth Part 3

It’s time for the Outriders to actually venture into the territory of the creeping ruin. They are relatively safe near the tracks and the vibrations of the Hammer which repel its influence. However, they will have to travel quite far to find the source of their fuel. THE ULTIMATE MICRO RPG BOOK Pre-Order Now! MacGUFFIN … Read more

381. Hammer of the Earth Part 2

The outriders have their mission: venture into the creeping ruin and find fuel to keep The Hammer moving. As long as the Hammer moves the rails rattle and humanity survives. This is their last chance, as it always is. THE ULTIMATE MICRO RPG BOOK Pre-Order Now! MacGUFFIN & CO Site Twitter THE RUSTY QUILL Site … Read more

380. Hammer of the Earth Part 1

James sits down with Johnathan Sims, Sasha Sienna, Ben Meradith, and Anil Godigamuwe to design a train carrying the last hopes of humanity and civilization. Predictably, that train in a world of trouble and fraught with political in-fighting. THE ULTIMATE MICRO RPG BOOK Pre-Order Now! MacGUFFIN & CO Site Twitter THE RUSTY QUILL Site Stellar … Read more

376. Breakroom

The employees of harvesttrick-or-treat.net have an opportunity to go home early, but only one of them cand do it and their manager isn’t going to make the decision for them. It’s been a long day and everyone has their reason. They need to rant, gush, dish, and throw down to make their case to get … Read more