Welcome to a bonus Spotlight episode where we interview Craig Campbell from Nerdburger Games to discuss his latest kickstarter, CAPERS Covert, a supplement for CAPERS that adds some great super spy action to the CAPERS system.Read More
In the final episode of series 20, and we welcome back Grant Howitt and Chris Taylor, designers of Heart, to talk about the character creation process, their hopes for the game, and the reasons behind the design choices they made. Amelia also gets to talk about jello and sand again.
Welcome to the first part of series 20, everyone! Today we have Grant Howitt and Chris Taylor on to discuss their latest game, Heart, which will be kickstarting soon! This game combines the setting and mechanics of Spire with some good old fashioned dungeon crawling, mixed with some truly horrifying implications, so hold onto your hats and get ready for a really interesting series!
In the third part of our small games series, Amelia and Ryan are again joined by Chris Foster of the Play/Test podcast to talk about InSpectres, a game about a ghost hunting start up.
On today’s episode, we’re continuing our small games series with Chris Foster, covering character creation for One Last Job, created by former guest of the show, Grant Howitt.
On today’s episode, series 19 begins with our first small game, Love and Justice by Senda Linaugh, gets a full series crammed into one episode with guest Chris Foster from the Play/Test podcast! Welcome to the first of three small games we’ll be covering this series!
In today’s Character Evolution Cast episode, Amelia and Ryan Share their tips for making the most of your convention experience, from putting together your packing list to surviving con drop.
On today’s episode, Series 18 wraps up with Descent into Midnight, a Powered by the Apocalypse game designed by Richard Kreutz-Landry, Taylor LaBresh and Rich Howard. We welcome back Richard and Taylor this episode and plunge into the deep end to discuss the character creation process and even delve into some fanfic with our own characters.