Deep in the heart of the Tim Horton’s corporate complex our team of mercenaries find themselves divided. With the complex on high alert due to multiple murders can our heroes hope to find the black site in time? Nothing less than Canada’s most legendary hero is at risk.
In the not too distant future the governments and civil powers of the world have been eclipsed by corporations in terms of scale and influence. Even in the freest of places, the wide white north of Canada. However, there are a few who cling to the last vestiges of freedom and individuality. These men and women risk their lives by performing missions on behalf of a counter culture that won’t be ruled by corporate influence. There one advantage is a the headspace, a mental link that binds them into a single entity.
…the irony is pretty lost on this particular group
Vlad Dracula finally makes an appearance in this last entry in our Dracula Dossier series.Unfortunately only two agents happen to be around.Will this be the end of our intrepid hunters, or will they introduce him to two barrels of Christ’s peacemaker?
Things are quiet on the Danube, too quiet. While our operatives are unraveling the tangled clues leading to Dracula a thick fog rolls in to surround the party boat. It’s probably nothing though.
The would be vampire hunters make their way aboard the party boat and onto the Danube. To find Dracula our heroes must acquaint themselves with the different figures involved in the Belgrade cigarette snuggling ring and the city’s “cultural elite.”Also they might want to check out the mysterious coffin in the cargo hold. Just sayin’.
This week James is joined by game designer, horror writer, and guest GM Kenneth Hite to preview the up coming Dracula Dossier by Pelgrane Press. To help out James got his old game master Zach Weber, fellow podcaster General Ironicus, and game designer Nathan Poletta.
James asked friend of the show Dan Stauffer, newcomer Brian Moody, and special guest General Ironicus to play Police Cops! is a pulpy action based police procedural game.