We’ve finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
"Design Doc" Backlog
22. Playtesting Progress Part 2: The Spinning Mountain
February 21st, 2019After playtesting Questlandia’s new kingdom and character creation, it’s time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music – by Pat King
21. Playtesting Progress Part 1: Knotty Business
January 31st, 2019Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it…a “cat.” Music credits: Design Doc Intro/Outro theme written by Pat King Also … Read more
20. Make-Believe History
January 11th, 2019Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we think about history.
19. Whoops, It’s a Dystopia
December 12th, 2018Why are our worlds turning out so horrible? We talk about how the framing for worldbuilding can exaggerate a society to cartoonish levels.
18. It’s Trans Awareness Week
November 19th, 2018It’s Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer: https://www.translanguageprimer.com/
17. Games Are Political
November 6th, 2018We talk about acknowledging—and embracing—the inherent politics of game design. Voting: https://votesaveamerica.com/ Intro music credits: New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/ Design Doc Theme by Pat King.
16. Retreat Forward
October 4th, 2018In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.
15. Making Things in Hard Times
August 17th, 2018How do you keep making things when life throws the unexpected your way? We’re learning what that looks like now.
14. Social Dynamics at the Table
July 13th, 2018A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do some heavy hauling. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?