Game designer and graphic artist John Harper shares his journey with Blades in the Dark, and with designing and iterating over a long and varied career in independent publishing. (You know, long in RPG years.)
Liz Chaipraditkul, independent publisher and designer of WITCH: Fated Souls, gives us the low down on working freelance, working for yourself, and navigating this wacky thing we call the tabletop RPG industry. (Remember: hire a proofreader!)
Game designer and interactive media writer Clio Yun-su Davis talks podcasting, immersive theatre, and the beauty of K-Pop.
Larpwright, librarian, and community organizer Kate Hill on welcoming newbies, character theme songs, and making sure that people are more important than the game.
Game designer Julia Ellingboe shares her thoughts on designing from the margins, expanding inclusion, and role-playing via playlists and packages.
Game designer, project manager, community manager and all around interesting guy Nathan Black talks everything from codes of conduct, selling a punch, to larping the everyday.
Game designer, writer, and researcher Jonaya Kemper leads us down the winding path of larp ethnography and emancipatory bleed.
Larp educator Jeeyon Shim on survival skills, Hellboy, and the secret life of trees.
Join award-winning game designer Jackson Tegu on a meandering chat through envelopes, CDs, and posters on telephone poles.
Archaeologist and professional GM Daniel Kwan talks holiday games, Dramatic Managers, and building social skills through role-play.