Game designer and Assistant Professor at Carnegie Mellon University Jessica Hammer explores how we can take a more precise approach to transformative play through research and iteration.
Designer and long-time small-time con organizer Jay Treat joins us to talk cards, larps, and the careful calibration of tone.
In this episode: exciting announcements, horror and disco, tango and cooking, and award-winning game designer and author Graham Walmsley’s realizations about Lovecraftian gaming had while watching Iron Fist!
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The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character by James D'Amato