After discovering the young girl riding a giant centipede was a beale plagued by voices, our heroes elected to see her to the many colored hearing springs in the valley. Will they be able to help this child struggling with her powers? Are the watchers friend or foe? Why is it so much fun to shout Numenera?

Back Into The Ninth World here!

DARCY ROSS
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About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

3 comments on 110. Numenera Part 2

  1. Otto says:

    Great episode (as always ^_^)

    All of the party members are great in their own ways but Itolas* makes me laugh the most by far. You lads have a great party dynamic.

    Also it is very cool to hear a GM that has much more experience with Numenera run the same starting adventure I GM’d about a year ago. She really makes the setting come alive and the way she invite the party to describe stuff they encounter is very neat. The biggest thing with how she runs the system is how she throws exp at the players without worrying to much about it. I found that to be difficult to get my head around as a GM, coming from DnD-background.

    *I hope that is how it’s spelled and if now then it is the FUTURE-Swedish spelling of Itolas.

  2. AlcopopStar says:

    Gm is fantastic, as is all the characters! I also love that this was essentially a beach episode.

  3. Bluebogle says:

    I think my favorite part about these Numenera episodes is how much fun the players seem to be having with their characters. I’m experiencing a sort of contact joy from them I think.

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