The time has come. Julie has to pick Cassandra up from the airport, and Alex must sing to save the rec center! Only one thing stands in their way: The debilitating pain of migraines.

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

One comment on “104. 14 Days Part 3

  1. Shawn Wilson says:

    We’ve seen you do most every game system by now (and I’m still waiting with bated breath for you to do RuneQuest, Pendragon and Paranoia) have you considered other ideas, such as-

    Classic Modules. I think it would be utterly cool to hear you do Tomb of Horrors or the Giants-Drow-Lolth series or something from the Traveller universe (admittedly Traveller isn’t funny, and overlaps too much with Star Wars for there to be much point to it).

    Classic literature done in your system of choice. I mean, you can make up a Star wars story, why not do something like Protector, or The Mote in God’s Eye or Little Fuzzy or any other classic SF story?

    Related to the above but setting shifted, say James Bond (book version) in a magitech setting with Pathfinder characters. Or James Bond in a magitech setting as the antagonist.

    Or you could do a Shakespeare story (I have recently been reading Asimov’s Guide to Shakespeare). Many of those have enough characters for a party to fill. You could do the comedies straight, or a comic take on a tragedy (“sorry Juliet, it wasn’t actually poison I gave you, as you are ONLY FOURTEEN, but ipecac…”)

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