Archive | Backstory

BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.

16. Jacqueline Bryk

Podcast Episode

Is Pokemon Go a larp? What’s the difference between torturing your characters and torturing your players? Can game design help you conquer your fears – or just spread them around a little? Larpwright Jacqueline Bryk is here to pose all these questions and many more. We may answer a few of them, too.

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12. Kira Magrann

Podcast Episode

Can games unite the mystical and the digital? Writer, game designer, and cyberwitch Kira Magrann is here to talk magic, technology, and her new digital zine, RESISTOR. Kira on Twitter Kira on Tumblr RESISTOR A Cyborg Manifesto Eliza Gauger’s Problem Glyphs The Witch (2016) Aleister Crowley Meg Baker on Rituals in Play Mad About the […]

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10. Sean Nittner

Podcast Episode

Podcaster and Big Bad Con organizer Sean Nittner shares his love of Actual Play reporting, staying positive, and making gaming events safer and more inclusive. Key quote: “If you feel awkward or like you’re going outside your comfort zone… you’re probably on the right track.”

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8. Glenn Given

Podcast Episode

Game designer Glenn Given joins Alex to talk about the theater, philosophy, taxonomy, loving analog games in a digital world, and the curious gratification found in following the rules. Want to hear Alex call Wittgenstein a dirty word? You should hear what she says about Hegel. This episode comes with a content warning for brief […]

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7. Shanna Germain

Podcast Episode

Shanna Germain, co-founder and Creative Director of Monte Cook games, joins Alex for a deep dive into her creative process and bevy of current projects. We chat about everything from the challenges and rewards of designing games for kids to the interesting parallels between the role-playing and kink communities. What could be more intriguing than […]

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