Why are our worlds turning out so horrible? We talk about how the framing for worldbuilding can exaggerate a society to cartoonish levels.
In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.
A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do some heavy hauling. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?