Design Doc

39. Shootin the shoot

Hannah and Evan shoot the shoot about games, being in the weird middle space of a project almost being done, and launching lucrative YouTube careers.

38. How to Compare Roleplaying Games

Hannah and Evan talk about the quest to thrive in the shadows of the world’s most popular RPGs. An episode about how to compare your games to the big ones, for the good.

37. Deluxe Edition

Hannah and Evan discuss the trials and tribulations of offering a “deluxe” version of a game on Kickstarter.

36. Everything Old Is New Again

We sold out of Questlandias, and have decided to revamp it for the next print run! In this episode we talk about returning to our first game.

35. Scopeful Optimism

We talk about what makes a game’s scope big or small, why Q2 has taken so long, and all the projects we’ve made in the meantime.

34. Designing a Game Design Workday

We talk about how we’ve redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it’s work you love.

33. The Games You Want to Make, The Life You Want to Live

We sit down for an unplanned recording of Design Doc when Evan says something sad.

Note: This episode discusses the toll that work can take on physical and mental health.

End of episode donation notes:

  • The Okra Project –
  • Black Mental Health Alliance –
  • Bail Fund List –


  • Design Doc Intro/Outro theme by Pat King
    New Ages I by Little Dog Big Ears

32. Burnout

In this episode we talk about completing a project that made us our own worst bosses and what it’s like coming back from burnout.

31. The Ski Bike

Its purpose, the act of creation. Its destiny, unknowable. Today’s episode is about a bike on skis.

  • Design Doc intro theme by Pat King.
  • Intermission and outro music, New Ages I by Little Dog Big Ears.

30. Breaking up With Character Creation

Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?