Game designer and illustrator Whitney Delaglio on intimacy and problem-solving in games. Also: consensual storytelling is a sandwich; pass it on.Read More
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
Game designer and wandering Kiwi Lauren McManamon talks about applying discursive analysis to the gaming table, roleplaying desire, and the strange birds that help us get through it all. We also discuss Lauren’s academic work on the treatment of sexual assault complainants in the legal system, so please take care if and when you decide to listen.Read More
Writer and designer Becky Annison joins us to talk gaming in the UK, werewolf romance, and an essential source of game design inspiration: reality television.
In honour of the show’s third anniversary, producer Alex Sisk interviews the creator and host of Backstory. Learn about the process behind the show, how she prepares for and conducts interviews, and her plans for the future – in podcasting and beyond. Thanks for sticking with us, friends. It’s been a wonderful time.
James Mendez Hodes is a Filipino-American writer, game designer, cultural consultant, and martial artist who knows which kind of sword Alex should use. If you’re curious about Heian or Sengoku period Japan, or about playing other cultures or historical periods in general, listen in!
Consider this a companion piece to an upcoming episode of ONE SHOT in which Alex will be running Kagematsu!