This week James takes on a new listener question: When my players come up with what seems like a reasonable bargain or deal, my antagonists accept, as long as they’re not giving up more than they originally intended to. The greatest play experiences I’ve had came from GMs who created hardline antagonists who would accept nothing less than total acceptance of their demands. Overcoming them gave me a thrill that I want to give my players, but whenever I try to run these guys, my senses of fairness and logic kick in and I accept a reasonable solution.

About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

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