In this episode James gives us some techniques to build strong party dynamics starting with the first session. He also shows us how to make it easier for players to live out their original character concepts.
Critical Success is a resource for new GMs and players as well as experienced role-players who want to spend time thinking about game theory.
James will be applying concepts from improv, writing and story telling to explain how you can sharpen your GM skills and make your game more fun for everyone. Critical Success will use clips from the ONE SHOT podcast so everyone can see these concepts in action.
James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing what is going to happen in the story.
This is a big one folks. This is the first installment of a series where James walks you through the steps to setting up your very first game. In this part he breaks down a game into three essential components and he lays out the first two steps of session design.
This week James tackles the subject of rules lawyers and how to talk them out of slowing down your game. Players can be difficult but sometimes all you need to do is choose your words carefully to make everyone at the table happy. If you have a question for James please send it to Jamesdamatoismagic@gmail.com
If you are running your first game, chances are you are stressed out. If you have just run your fist session and nothing wen right you are probably completely overwhelmed. The first step to running a great game is understanding who your party is and what they are after. On this episode of Crit Success we discuss understanding and categorizing player types with improv terms to help you get to know your party.