Episode 12: Personal Stigma and Gaming
May 7, 2019
Show Notes
The Session Zero duo explore those awkward feelings of concern and fear of judgment that some tabletop and live action roleplaying gamers feel when interacting with non-gamers. We will dive into the concept of stigma and explore what it’s like to experience the stigma of being a gamer.
Steve Discont can found on twitter at @bearlynormal, and Porter Green at @DagmarRugosa.
You can go to the following URLs or research articles to learn about some of the topics discussed in this episode:
Stigma: The Wikipedia page for Social Stigma
Fandom identity stigma: Cohen, E. L., Atwell Seate, A., Anderson, S. M., & Tindage, M. F. (2017). Sport fans and Sci-Fi fanatics: The social stigma of popular media fandom. Psychology of Popular Media Culture, 6(3), 193-207. http://dx.doi.org/10.1037/ppm0000095
In-Group/Out-group bias: “Social Identity Theory” by Saul McLeod
Stigmatized identity management: Chaudoir, S. R., & Fisher, J. D. (2010). The disclosure processes model: Understanding disclosure decision-making and post-disclosure outcomes among people living with a concealable stigmatized identity. Psychological Bulletin, 136(2), 236-256. http://dx.doi.org/10.1037/a0018193
Strategic thinking and speaking the language of the majority: Ogbu, J.U. The Urban Review (2004) 36: 1. https://doi.org/10.1023/B:URRE.0000042734.83194.f6
Satanic Panic & D&D: “How D&D Writers Fought the Satanic Panic of the 1980s” by Ben Riggs.
Dark Dungeons, the movie based on the Chick tract: “A Review of Dark Dungeons, the Film Every Roleplayer Should See (Before It’s Too Late)” by Becky Chambers.
Chris Mackey, I-O psychology practitioner, can be found on twitter at @D20PhD, and on her website at Improved Initiative Consulting.
D&D article mentioned in episode: “Why the Cool Kids Are Playing Dungeons & Dragons” by Annalee Newitz