This episode features Eric Simon the designer of Rockalypse. During the interview we talk about the game, his other project Steamscapes, and what it was like leaving the day job to do RPGs full time.
In a sleepy town in Rode Island people are preparing for Valentine’s Day, which can be a difficult time of year for some. It is especially difficult here as another string of grisly murders has popped up so close to the much anticipated Electric Necromancer’s concert. Can confused hunk Chet Swain overcome the memory of […]
Shopping, Texting, Closets, Car Rides
James and Kat take on the holidays covering: Antarctica, Geek & Sundry, The Election, and surviving pain. Then they roll Knowledge Morality to explore ways to have fun with the classic alignment system. Finally they spend an hour discussing various types of super intelligent rats. These two are winners.
Storybrewers Hayley and Veronica are here to tell us all about their new game Alas for the Awful Sea and what drives them to tell grey stories about desperation, hate, fear and folklore in the 19th century UK sailing villages. (Okay I know how that sounded but this episode is real cute you guys.)
As the team infiltrates the TSR stronghold new information comes to light about the cooky old doctor and what resides inside Alexander. Also the team gets a potty mouth.
Fetch has been captured by a mysterious stranger working with The Poacher. Without her powers she must rely on her wits. Her impulses got her in to this mess, can they also earn her freedom? At what cost? Meanwhile the others have discovered the location of their missing friend. Will they arrive in time to […]
Infighting all fought out, the boys find themselves on the precipice of lateness to another fight. Will they make it in time for their lateness to still run fashionable?
Artist and GM Rachel Khan joins us to talk about running an RPG campaign based on Persian mythology at the Aga Khan museum in Toronto. Isn’t that the coolest thing ever? We also discuss illustrating for games and the magic of dice bowls. Warning: major spoilers for a thousand-year-old poem!
The team is on the outskirts of a TSR stronghold. While loaded down with the most guns they could possible carry, they decide to test the bounds of geographic reality.