40,000 years after the start of common era (which also happens to coincide with certain religious events) and several hundred million years before the events of Numenera, the galaxy is torn by war. Humanity is lead by an immortal god king kept living by eating 1,000 psychics a day. The universe is full of hostile alien life, strife, and cultural stagnation.

Thorough out man’s corrupt imperium perhaps there is no group more wicked, more callously focused on personal gain, than the crew of The Golden Corral.

Valorcon October 16-18

6PM-7PM Playing Likable Characters
8PM-10PM Campaign Vs. Improvised Star Trek

11AM-12PM Gaming podcasts 101
2PM-3PM GMing Roundtable
Come join this roundtable discussion between GMs – audience participation encouraged. Experienced GMs and game designers will be discussing mechanics, the state of the industry, and various topics relating to running and creating RPGs.

3PM-8PM Flight of the Robins
9PM-??? Main Stage Dread

12PM-1PM Not Designing a Heartbreaker

2PM-5PM Wes Anderson Fiasco

Metatopia November 5-8
Acadecon November 13-15
About the Author
James D’Amato, the world’s foremost Kobold advocate, moved to Chicago in 2010 to train at Second City and iO in the art of improvisational comedy. He now uses that education to introduce new people to role-playing, and teach die-hard Grognards new tricks.

6 comments on 117. Rogue Trader Part 1

  1. AlcopopStar says:

    Looking forward to hearing how much this all goes wrong.

  2. Ben says:

    Fantastic! Love JPC as the GM bring on more JPC!

  3. Calm says:

    Very recent fan of the show, love you guys. Listen to you every week at work and I’m working my way through your content, but I just had to skip ahead to listen to Rogue Trader.

    JPC is 100% right in how he apologised for fans of the setting. He got a lot of things horribly wrong (mainly the devils in the details) and it was painful listening to his explanations.

    That said, your antics were enjoyable! Can’t wait for the next episode!

  4. Lwee says:

    Hello there!

    It was really interesting to listen to the party 😀

    For the background, though, I think the GM is mistaking the astropath and the navigators. The Navigators have a third eye that let them see through the warp, and most importantly, see the light of the astronomicon, in order to navigate.

    But they’re not psykers, they’re mutants (the only ones allowed and they make big “houses” in order to keep the gene of navigator).

    The powerful psykers can be trained as astropath, (the blinds guyes the GM was talking about, I believe), which usually cause them to loose their sight (and usually, it leaves them with black holes instead of their eyes). They can still see because of their abilities, if I recall correctly.

    They are powerful telepath who can send messages throught planetar system and even

    Sorry for my english ad thanks for your work ! =)

  5. Connorses says:

    Following the old RPG tradition of spending the first hour of the game talking to NPCs and failing perception checks. I love it.

Leave a Reply

Your email address will not be published.