On today’s episode, we start to tackle character creation for a game that has been on our list from the beginning of this podcast: Descent into Midnight! Series 18 begins here with Richard Kreutz-Landry and Taylor LaBresh, co-designers for this very game!



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Guests and Projects:

Richard Kreutz-Landry @rkreutzlandry

Taylor LaBresh @LeviathanFiles


00:00:00 – Announcements

00:04:01 – Introductions

00:06:25 – What’s in a game?

00:10:14 – PbtA Mechanics Refresher

00:14:05 – What do you need to play this game?

00:16:56 – What does it feel like to have those ‘Ah-ha!’ moments?

00:22:11 – What’s the difference between collaborating and solo designing?

00:44:20 – Basic terms and concepts

00:47:22 – Let’s make some people!

00:56:34 – Looks

01:04:43 – Episode Closer

01:06:38 – Show Blurbs


Opening: Meditation Impromptu 03 (http://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod (http://incompetech.com)

Clip 1: Ocean Ending (http://freemusicarchive.org/music/Soft_and_Furious/Best_Of__Pick_Your_Player/Soft_and_Furious_-_Best_Of_-_Pick_Your_Player_-_01_Ocean_Ending) by Soft and Furious (http://freemusicarchive.org/music/Soft_and_Furious/)

Main Theme: Hero (Remix) (http://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs (http://freemusicarchive.org/music/Steve_Combs/)

Games discussed this episode:

Descent Into Midnight

Our Podcast:

Character Creation Cast:

Amelia Antrim:

Ryan Boelter:

Our Website: http://www.charactercreationcast.com

Our Network: https://oneshotpodcast.com

Network Patreon: https://www.patreon.com/oneshotpodcast

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