On this episode of Talking TableTop is Nathan Paoletta. Nathan is a profession game designer that has published such games as Carry, Masks of the Mummy king, and Jim’s personal favorite, World Wide Wrestling. In this interview they discuss how Nathan got into designing RPGs, what it is like balancing a full schedule of freelance work and personal projects, and their favorite past time, professional wrestling.
Tabletop game deigner Hannah Shaffer chats with Alex about collaborative design, collaborative worldbuilding, and finding one’s place in the roleplaying game community. We also briefly attempt to define the word “game,” but thankfully give up quickly.
Everyone’s favorite super sleuths square off against some grade-Aurek mooks. Tupp’s opponent? An in-distress medical droid that definitely had a different name last episode. Coneman’s? Three seasoned bounty hunters. Seems like a pretty fair fight for the prize-winning author.
Ro developed Gamers’ Plane, a play by post RPG site designed to expand the tabletop community. Ro and Jim talk about how Ro got into the world of tabletop, passion for play-by-post RPGs, and how playing has helped Ro deal with depression.
Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.
Rich Baker, a talented and experienced game designer, sits down with Jim to talk about how he got started in the industry with TSR, what it was like to work on 80% of the Dungeons & Dragons releases, changes within tabletop over the past 30 years, and his work with Sasquatch Games.
Having attracted Traxx’s attention, it’s time for Geelo Bros. and Sons (and Chartreuse!) to get find out exactly what they’re getting themselves into. Hopefully, it won’t be TROUBLE ON TIBANNOPOLIS!