Ro developed Gamers’ Plane, a play by post RPG site designed to expand the tabletop community. Ro and Jim talk about how Ro got into the world of tabletop, passion for play-by-post RPGs, and how playing has helped Ro deal with depression.
Nolan T. Jones and Suzanne Wallace from Roll20 help Meghan parse out the latest news from Wizards of the Coast, and what it means for homebrewing heroes everywhere. We discuss what’s new for Roll20, the differences between your new marketplace options, and muse about what we might see next.
Rich Baker, a talented and experienced game designer, sits down with Jim to talk about how he got started in the industry with TSR, what it was like to work on 80% of the Dungeons & Dragons releases, changes within tabletop over the past 30 years, and his work with Sasquatch Games.
Having attracted Traxx’s attention, it’s time for Geelo Bros. and Sons (and Chartreuse!) to get find out exactly what they’re getting themselves into. Hopefully, it won’t be TROUBLE ON TIBANNOPOLIS!
It’s a very larpy episode with author, journalist, and larpwright Lizzie Stark. She shares her experiences and insights from long-form boffer campaigns, experimental Nordic larps, and much more.
Meghan and Elsa chat about gaming with a disability, and the many ways games can be made more accessible and inclusive for all players. We also discuss Elsa’s forthcoming RPG Dead Scare, our mutual love for Hamilton, and a totally unbiased analysis of Netflix’s Daredevil.
Chris, from the Misdirected Mark podcast, sits down and talks with Jim about the current state of the industry, the brand that is Dungeons & Dragons, what it’s like starting a production company, and shares some personal struggles he has dealt with.