We talk about deadlines, and the whooshing noise they make as they go by.
The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.
We experiment with a customized alethiometer to explore stories and build new worlds.
With one playtest down, we talk about what went right, what went wrong, and what we’d like to change.
We attempt to put theory into practice as we prep for Questlandia’s first playtest.
What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.
How we built worlds in the original Questlandia, and what’s to come.
A discussion of worlds within worlds within worlds.
Welcome to Questlandia
Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!