Designer Jenn Martin on witches at work, manic pixie dreamgirling, and larp impostor syndrome.
BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
Larpwright Alex Rowland on designing opportunities for care, queering boffer, and the time for subtlety.
Game designer and Assistant Professor at Carnegie Mellon University Jessica Hammer explores how we can take a more precise approach to transformative play through research and iteration.
Video artist and freeform designer Banana Chan talks haunted dolls, designing for anxiety, and new models for publishing larp. (Also! See you at Gen Con, nerds!)
Designer and long-time small-time con organizer Jay Treat joins us to talk cards, larps, and the careful calibration of tone.
Sociologist and podcast co-host Todd Nicholas joins us to talk making stuff, putting it out there, and encouraging other folks to do the same. (more…)
Writer, designer, and #Feminism co-editor Misha Bushyager joins us to talk worldbuilding, YouTube, and blending the personal and historical in game design. Also: Alex learns what a Steak-umm is.
In this episode: exciting announcements, horror and disco, tango and cooking, and award-winning game designer and author Graham Walmsley’s realizations about Lovecraftian gaming had while watching Iron Fist!
Stealth designer and prolific hacker Kim Lam joins Alex to talk playing by post, making games that aren’t products, and origami. We also discuss Kim’s upcoming larp about the legacy of the Cambodian genocide, so please listen with care.
Researcher and larpwright Brodie Atwater brings a lively perspective on larp accessibility, marginalization in gaming communities, and the importance of staying hydrated.