We talk again about the junk poets as GMing tools. We’re making them less corporeal, but more present than ever!
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player as a great GM.
Design Doc intro/outro theme song: written by Pat King.
Some examples of the Junk Poet sheets mentioned in the episode:
Questlandia 2 has been delayed. Now, we’re releasing an entirely different RPG first. We talk about, and try not to apologize for, how timelines and business have to adapt to design difficulties.
Design Doc intro/outro theme: by Pat King
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what’s still missing, and how they could make a GMless game easier to play!
We’ve finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
After playtesting Questlandia’s new kingdom and character creation, it’s time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.
Intro/Outro theme music – by Pat King
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it…a “cat.”
- Design Doc Intro/Outro theme written by Pat King
- Also featuring New Ages 1 by Little Dog, Big Ears