Design Doc

24. We Still Don’t Know Who the Junk Poets Are

Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what’s still missing, and how they could make a GMless game easier to play!

23. Finding the Game’s Emotional Core

We’ve finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?

22. Playtesting Progress Part 2: The Spinning Mountain

After playtesting Questlandia’s new kingdom and character creation, it’s time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.

Intro/Outro theme music – by Pat King

21. Playtesting Progress Part 1: Knotty Business

Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it…a “cat.”

Music credits:

20. Make-Believe History

Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we think about history.

19. Whoops, It’s a Dystopia

Why are our worlds turning out so horrible? We talk about how the framing for worldbuilding can exaggerate a society to cartoonish levels.

18. It’s Trans Awareness Week

It’s Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces.

17. Games Are Political

We talk about acknowledging—and embracing—the inherent politics of game design.

Voting:

https://votesaveamerica.com/

Intro music credits:

New Ages 1 from Little Big Dog Ears.

http://opsound.org/artist/littledogbigears/
http://opsound.org/info/license/

Design Doc Theme by Pat King.

16. Retreat Forward

In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.

15. Making Things in Hard Times

How do you keep making things when life throws the unexpected your way? We’re learning what that looks like now.