A poorly conceived plan becomes a poorly implemented plan as the boys investigate an Imperial research camp on Myrkr.
The CAMPAIGN podcast is an actual play podcast where a small, consistent group of Chicago nerds get together to record role-playing games.It is hosted by Kat Kuhl.
CAMPAIGN focuses on long-form or “campaign” gaming.
By this, we mean that each week, Kat leads a team of improvisers (James D’Amato, John Patrick Coan, and Johnny O’Mara) through a continuous story that could take months or even years to complete. CAMPAIGN is currently set in the Star Wars universe, and uses the Edge of the Empire gaming system.
If CAMPAIGN has a goal, it’s to show how character-driven storytelling can positively impact all classic elements of long-form analogue gaming, and turn out a compelling and entertaining narrative.
After happening upon a mysterious ship hidden in the forests of Myrkr the crew of the Mynok decides the planet hold too many mysteries to leave unexplored. After some debate they decide to head into the forest and discover the disturbance in the force luring at the hear of this alien wood.
With Bacta an Tamlin suffering from the effects of vornskr poison, Leenik and Tryst must find an antidote on their own. Meanwhile, the scouting droid has returned with information about a mysterious signal on Myrkr.
Last episode painted Myrkr as a sylvan bastion of relaxation and profusely poured potables. This week, the claws come out as local wildlife closes in around the crew of the Mynock. Will the boys be able to resist the Vornskr’s venom? Will force-sensitive monsters make off with little Tamlin? Roll for initiative!
Fleeing their misadventure aboard the unfinished Death Star, the crew of the Mynock find themselves low on fuel in an unfamiliar system. Worse yet, this strange world may be a hideout for smugglers and bounty hunters who have ties to the Empire. New to the Trsy, Leenik, and Bacta’s escapades? Check out their earlier adventures under the banner of the ONE […]