With the party split, the ship missing, and Jorj Car’das hot on thair tails the crew of the Mynok mus get captured twice as hard if they want to survive this episode!
The CAMPAIGN podcast is an actual play podcast where a small, consistent group of Chicago nerds get together to record role-playing games.It is hosted by Kat Kuhl.
CAMPAIGN focuses on long-form or “campaign” gaming.
By this, we mean that each week, Kat leads a team of improvisers (James D’Amato, John Patrick Coan, and Johnny O’Mara) through a continuous story that could take months or even years to complete. CAMPAIGN is currently set in the Star Wars universe, and uses the Edge of the Empire gaming system.
If CAMPAIGN has a goal, it’s to show how character-driven storytelling can positively impact all classic elements of long-form analogue gaming, and turn out a compelling and entertaining narrative.
With little Tamlin watching nervously from the dense underbrush of Myrkyr’s Great Forest, the crew of the Mynock springs into battle against an unseen and deadly foe. Will the boys hold Cardas’ crew at bay, or will the unseen assailant send off a message to her employer, alerting him to they boy’s position?
The crew of the Mynok flees the scene of Cardas’ forest research camp just as the notorious smuggler’s men kill the Imperial research tame the were supposedly protecting. Left with nothing but questions they return to the Mynok to discover a chilling surprise…
A poorly conceived plan becomes a poorly implemented plan as the boys investigate an Imperial research camp on Myrkr.
After happening upon a mysterious ship hidden in the forests of Myrkr the crew of the Mynok decides the planet hold too many mysteries to leave unexplored. After some debate they decide to head into the forest and discover the disturbance in the force luring at the hear of this alien wood.
With Bacta an Tamlin suffering from the effects of vornskr poison, Leenik and Tryst must find an antidote on their own. Meanwhile, the scouting droid has returned with information about a mysterious signal on Myrkr.
Last episode painted Myrkr as a sylvan bastion of relaxation and profusely poured potables. This week, the claws come out as local wildlife closes in around the crew of the Mynock. Will the boys be able to resist the Vornskr’s venom? Will force-sensitive monsters make off with little Tamlin? Roll for initiative!
Fleeing their misadventure aboard the unfinished Death Star, the crew of the Mynock find themselves low on fuel in an unfamiliar system. Worse yet, this strange world may be a hideout for smugglers and bounty hunters who have ties to the Empire. New to the Trsy, Leenik, and Bacta’s escapades? Check out their earlier adventures under the banner of the ONE […]