Sig is a multiplanar fantasy setting for Jason Pitre’s game Spark, and is a fantastic example of mechanics supporting and reinforcing setting. But, how do you do that thing? Luckily Jason has some experience crafting mechanics that evoke experience and promote setting, so we talk all about it, and his upcoming Sig kickstarter too!
In which I figure they’ll do things, but they just chill in the PI office mostly.
On this special bonus episode of Satanic Panic, Dr Kessler, Alexander, and Macklin return from a botched mission and must try and talk their way out of a debriefing with Glen Dotson.
This episode is part 1 of a conversation with Dan, the originator of the Fear the Boot podcast. Fear the Boot is the longest running tabletop podcast and during this interview Dan talks about how it got started, his early days in tabletop, and his daily struggles this mental illness and abuse.
Three travelers blessed with divine gifts are interrupted during their trip down river as the water halts and a cray of anguish echoes across the land.
Prolific and influential game designer Avery Alder joins Alex to talk about re-entering game design with collaboration and care at the forefront. We also talk queerness, monstrosity, and kids in rpgs. Lots of other stuff too. It’s a good chat.
The comic store has been cleared, but Middletown Ohio is not safe yet. Alexander is in a bad way and trouble is brewing on the outskirts of town. One last basement to investigate, one last piece of information to be found, and one new agent added to the mix.
Our good boys in red and blue have done their duty. It turns out some of the production issues on Metalorn are actually programming issues. But how do we program people without the holonet? And what is Unreal City? (more…)
Alone in a vast and impossibly dark cave (Jeff Stormer), far beneath the surface of the earth, a Scoundrel (James D’Amato) closes his hand around The Ruby of the Deep. He runs his hands of ver the gems many facets, which have not seen light longer than he has been alive. He is weary and […]
Am I allowed to just issue an open invitation like that? Am I going to get kicked out now? Shoot. Don’t tell anyone I told you, okay? Oh good. Since we’re cool now, Keith Baker is here to tell us all about Illimat, and what it was like to create a game from a bunch […]