Open Legend is an “open source RPG” created by Brian Feister with the intent that the system can be used to tell any epic story of your choice. We take a look at how the system is broken down into components and how those can be manipulated to suit your preferred genre.
This show features Rich Rogers. Rich is a veteran podcaster, youtuber, tabletop gaming, and all around awesome person. During this interview we talk about what podcasting was like a during its infancy, how content creation has changed and evolved over the last decade, his love of Powered by the Apocalypse games, and we both just […]
James and Kat recap their jam packed June, talk about LARP, Overwatch, Voltron, and more!
The second sons of two opposing families meet at a wedding meant to unite their clan. On that day they become brothers but fate will make them bitter rivals who will fight over the destiny of their nation.
Larpwright and theorist Katherine Castiello Jones talks sexuality, intimacy, feminism and other hot topics in game design. Can a game about painting your nails make a point about intersecting axes of oppression? We certainly think so.
Execute episode 66.
This episode features Tobie Abad. Tobie is a game designer from the Philippines that has worked on projects like A Single Moment, Sound of Water, Queer Gaymers, and 7th Sea Second Edition. During this interview we talk about what it was like getting into RPGs in the Philippines and the types of games he enjoys […]
All signs lead to a ruin in Belgrade. The site of a battle between Vlad Tepesh and a “demon.” Though they are tired, injured and diminished, our heroes are determined. This will be the site of Dracula’s final resting place, or it will be their last night amongst the living.
Urban Shadows. The Watch. Andrew Medeiros knows how to hack Apocalypse World, and more importantly, he knows what happened to Janet! Come listen to us chat about why it’s so fun to be Powered by the Apocalypse.
This episode features Mark Diaz Truman the owner of Magpie Games, a company that has made such amazing games as Our Last Best Hope, Masks, and Bluebeard’s Bride. During this interview we discuss Mark’s on-again off-again past with RPGs, his personal designing philosophies, and the details of what it is like to run the largest […]