Join Hannah and Evan on a journey in analog game design as they set out to redesign their first roleplaying game, Questlandia. Are you a junk poet or a world weaver? Can you Kickstart a roleplaying game in a three-ring binder? It’s as close to live game design as it gets, and we’re inviting you along for the ride!
Hannah grew up on point-and-click adventures games and purple-aquamarine ‘90s tracksuits, and never really grew out of it. She designs games around themes of queerness, empathy, and optimistic nihilism. You can find more of her work at makebigthings.com, where she creates board and roleplaying games as part of the Make Big Things co-op.
Evan is an avid player and creator of both tabletop and coimputer games. He’s worked previously on Questlandia, 14 Days, Noirlandia, and is developing the upcoming video game Goblin Diplomat. His favorite game is Go. If you ask, he will definitely play Go with you.
34. Designing a Game Design Workday
We talk about how we’ve redesigned the structure of our workday, because boundaries around work are important even when—and ESPECIALLY when—it’s work you love.
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33. The Games You Want to Make, The Life You Want to Live
We sit down for an unplanned recording of Design Doc when Evan says something sad. Note: This episode discusses the toll that work can take on physical and mental health. End of episode donation notes: The Okra Project – https://www.theokraproject.com/ Black Mental Health Alliance – https://blackmentalhealth.com/ Bail Fund List – https://bailfunds.github.io/ Music: Design Doc Intro/Outro...
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32. Burnout
In this episode we talk about completing a project that made us our own worst bosses and what it’s like coming back from burnout.
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31. The Ski Bike
Its purpose, the act of creation. Its destiny, unknowable. Today’s episode is about a bike on skis. Design Doc intro theme by Pat King. Intermission and outro music, New Ages I by Little Dog Big Ears.
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30. Breaking up With Character Creation
Character creation in Questlandia 1 lasted two hours. Character creation in Questlandia 2 is five minutes. What changed?
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29. When to Add Ghosts to Your Game
We talk again about the junk poets as GMing tools. We’re making them less corporeal, but more present than ever!
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28. When No One Is the GM, Everyone Is
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player as a great GM. Design Doc intro/outro theme song: written by Pat King. Some examples of the Junk...
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27. The UltraLux Bait-and-Switch
Questlandia 2 has been delayed. Now, we’re releasing an entirely different RPG first. We talk about, and try not to apologize for, how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
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26. Your Kickstarter Questions (Mostly) Answered
We’re answering listener questions about running a Kickstarter!
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25. Okay, Let’s Redesign Noirlandia
We try redesigning Noirlandia, one of our other roleplaying games, in one hour!
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