James answers a listener’s question – “Over the past year I have gotten back into DMing for a group of players, after an almost 10 year hiatus from tabletop rpgs I have come to realize that I am not as skilled as I once thought. I have found that I tend to not give the players quite enough information. How should I go about giving the players enough information to act on but not so much that it either overwhelms them or removes the goal? Where do I draw that line?”
8. Giving Players the Right Amount of Information
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Woow, that lever analogy was super brilliant and really clear. Thanks!