Character Evolution Cast E02 – 3 Dimensional Characters with John Adamus

On today’s episode, we sit down with author, game designer and creative coach John Adamus to discuss what we can do to make our characters more three dimensional when we bring them to the table.

Announced Links:
Charity for The Void by @OneShotNetwork (

Guests and Projects:
John Adamus: @awesome_john (

– Editor
– – Fate Worlds (–Adventures-2014-BUNDLE)
– – Dinocalypse Now by Chuck Wendig: (
– – Night’s Black Agents: (
– – Night’s Black Agents – Double Tap: (
– – Marvel Super Heroic Role Playing
– – Time Watch
– – Mark Richardson’s Headspace (
– – Room 209 Gaming’s Forthright (
– Game Designer
– – Noir World (

– 00:00:00 – Announcements

– Opening: Meditation Impromptu 03 ( by Kevin MacLeod (
– Clip 1: The Lounge ( by
– Clip 2: Hero (Remix) by Steve Combs (
– Main Theme: Endless Motion ( by

Our Podcast:
– Character Creation Cast:
– – Twitter: @CreationCast (
– – Facebook:
– Amelia Antrim: @gingerreckoning (
– Ryan Boelter: @lordneptune (
– Our Website:
– Our Network:

About the Author
Meghan Dornbrock knows that books are true magic, and has a weak spot for storytelling rogue-kings. An artist, animator, and all-around games enthusiast, she’s fascinated by the many different ways there are to tell a good story and is eager to see what’ll come next. Eventually she will die on Mars, but currently she lives in the uncool part of Brooklyn. Follow her on twitter or on her website.

One comment on “Character Evolution Cast E02 – 3 Dimensional Characters with John Adamus

  1. Tim says:

    Real sweet episode guys and gals. I have to say I really love the out takes at the end of each 3 episode series, it really makes me laugh and shows how much fun guys have making the show. Also it’s nice how there’s always a bit of a spread with how familiar everyone is with the setting or system you are creating characters in.

    Have to agree that space combat rules suck the vacuum of space in FFG, though I hear the new system has fixed that, if that’s a slanderous lie then the Ing brothers of the Silhouette Zero podcast have managed the home-brew something that works very well and conveys the appropriate level of cinematic joy and danger.

    Also force move is definitely OP as all heck but interestingly enough they did tweek it (I came into FFG starwars via Force and Destiny); they made the same call as you guys did about the hurl which makes a Sil 0 object a base damage of 5 instead of nothing. They also clarified the rules about hurl so that it is the difficulty of the silhouette size that are throwing that you use to attack with and they do still get soak against it (as well as any other combat modifiers e.g. targets defense or adversary ranks). And to make intra-party stuff less one-sided as well as those bigger NPC’s they suggest rules for resisting force abilities for non-force users.

    Anyway, love the show. Keep up the great content. ^_^

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