In the aftermath of their last mission, the gang’s identity begins to solidify- but is it an identity they can be proud of? Moral quandaries will be faced, NPCs will be antagonized, and the gang will be visited by the ghosts of their past.
"Neo Scum" Backlog
The gang has written a big check by taking on the identities of underground pit fighters, and now it’s time to cash that check. It’s FIGHT NIGHT out in the corn fields and it’s KILL or BE KILLED.
Riding high off their first job completed as a team, the gang walks into a part of Shadowrun that’s way too high leveled for them.
The gang tries their hand at subterfuge as they search for a way to get inside the Yulakim Complex without drawing the attention of the law.
2076. A world of science and magic. Corporations make the rules and ‘Shadowrunners’ break em, doing the kind of work that you can’t mention on a tax return. In Indianapolis, four Shadowrunners meet and accept a job they aim to finish…if they ever get around to it.