James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing what is going to happen in the story.
This is a big one folks. This is the first installment of a series where James walks you through the steps to setting up your very first game. In this part he breaks down a game into three essential components and he lays out the first two steps of session design.
Our heroes have battled their way through triads, ninja, and helicopters but not they find themselves face-to-beryllium steel face with Destro! Where Destro goes the legions of the dreaded Cobra Commander are sure to follow. Can our heroes overcome the most feared terrorist organization on earth!? Find out in the thrilling conclusion to this month’s ONE SHOT!
This week James tackles the subject of rules lawyers and how to talk them out of slowing down your game. Players can be difficult but sometimes all you need to do is choose your words carefully to make everyone at the table happy. If you have a question for James please send it to Jamesdamatoismagic@gmail.com
If you are running your first game, chances are you are stressed out. If you have just run your fist session and nothing wen right you are probably completely overwhelmed. The first step to running a great game is understanding who your party is and what they are after. On this episode of Crit Success we discuss understanding and categorizing player types with improv terms to help you get to know your party.
The Crazy Partiers have finally reached the castle at least thirty miles out of town! But what will they discover there? Danger? Treasure? The magic of true friendship? All three!? Find out on this episode of ONE SHOT.
This week the Crazy Partiers try to camp in front of the the mysterious wizard’s tower. They make plans to keep watch, but a series of failed perception checks finds them at the bottom of a 10’x10′ pit; where they are at the mercy of the Zombie king’s most annoying minion. Will they pull through? Find out on One Shot!
Get ready for the adrenaline fueled action of BASIC MATH! This episode The Crazy Partiers enter combat. Will our heroes survive their journey thirty miles out of town? Can you identify what level they are based on the abilities they are using? Will you notice the edits where we removed SEVERAL very long rules discussions? Find out on this week’s One Shot!