This week James continues his thoughts on how to approach picking a system to run your game. Lots of players have preferences for rules heavy systems or abstract rules light systems. What sort of effect does this have on the game? And why do we have rules to begin with?
This week we join John Patrick Coan, Luke Null,and John Gospel as they guide John through a hostage crisis. John reads more from the Necronomicon and summons a new friend, he also has a chat with the Chief of Police and the Dean of Miskatonic. It is a finger-melting good time!
James and JPC along with newcomers Luke Null and Mike Gospel take on Lovecraft in the indie system which is taking the internet by storm: “Everyone is John.” After reading the Necronomicon can John Tuckerman, an associate professor from Miskatonic University, survive the ravages of madness?
In this episode James gives us some techniques to build strong party dynamics starting with the first session. He also shows us how to make it easier for players to live out their original character concepts.
James, John, and Kat sit down with special guests Nick Lang and Scout Bratt to play one of James’ Gen Con favorites: Scooby Doo run Call of Cthulhu! Velma, Deaphne, Fred, Shaggy, and of course Scooby Doo face down the terrible shadow over Innsmouth in this mash up game. Let’s hope the gang can sluthe their way out of this one!
James continues his walk-through for making your first game. In this episode you’ll learn about accounting for player strengths, using differences in scale and differences in kind, and the ever important maintaining flexibility while knowing what is going to happen in the story.
This is a big one folks. This is the first installment of a series where James walks you through the steps to setting up your very first game. In this part he breaks down a game into three essential components and he lays out the first two steps of session design.